Wednesday, 21 December 2011
Is Project Ogre going to be Metal Gear Skyrim?
Not with dragons, obviously. That’d be stupid. In an interview with CNN, however, Kojima has talked about his upcoming Project Ogre saying “The kind of game I’m making is some game that has a very wide entrance, a very open entrance.” He also mentioned that “Rather than making something very cinematic, [I plan to] make something very free”.
CNN then go on to say “In the interview, he described it as being set in a very open world where players can wander around and explore freely. Players should still be able to find new sights and worthwhile adventures after having played the game for as many as 100 hours, he said.” It sound a lot like a massive free roaming adventure then, a huge departure for the normally tightly controlled narratives Kojima’s famous for.
Kojima’s also tweeted a new screen of his new FOX engine in action (above). According to Andriasang’s translation it shows a new custom avatar system that created the character from photos of a Kojima Productions programmer called Lionel. The process took an hour.
Kojima’s also tweeted two other images of the new engine action showing a very Afghanistan-like war scene as well as “One of the key features about ‘FOX Engine’, here’s the transparent technique. See-thru underwear.” Of course.
Thursday, 15 December 2011
UNCHARTED: Golden Abyss -- Intu-Aim Controls
PlayStation Vita - UNCHARTED Golden Abyss -- Earlier this week we held a massive PlayStation Vita event in San Francisco, rife with new games, first hands-on time, and newly-debuted features. The Sony Bend Studios team working on Uncharted: Golden Abyss rolled into town touting something in that last category -- the Vita-specific Intu-Aim feature. This "aiming modifier" allows gamers to combine the six-axis gyro features of the Vita to fine tune the shots you line up with the right analog stick for greater precision. In this exclusive new video, producer Darren Yager shows Drake's Intu-Aim aided gunning efficiency in action.
via Playstation Blog [US]



